The Internet's Largest List of Gaming Systems
​Introduction | Table of Contents | Early Gaming | Home Pong | Pong Chips | Consoles | Plug and Play | Downloadable | Microconsoles | Educational | Dedicated Portable | Handheld | Mobile | Mainframe and Minicomputer | Microcomputer | Home Computer | Modern PCs | Microprocessors | Online Gaming | Arcade | Resources
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previous page - Home Pong T-Z | next page - Video Gaming Consoles: First Generation
Giant List of Pong Chips... and other stuff
Discrete Circuitry | Pong-on-a-Chip: A-E | F-M | N-S | T-Z | Others/Not Pong
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ANGSTREM / EXCITON (Russia)
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К145ИК17 (K145IK17 is a clone of the GI AY-3-8500)
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Elektronika Palestra-02
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Elektronika Eksi-Video 01
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Elektronika Videosport-3​
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ATARI (USA)
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3659-1C/C2566 (1975) - 1 PONG game
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Atari PONG, 2 player version
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3659-3 (1975) - 1 PONG game
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Atari PONG Doubles
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Sears PONG IV: 4 player version
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C010073-3 (1976) - 4 PONG variants
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Atari and Sears Super PONG
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C010073-01/C2607 (1976) - 10 PONG variants
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Atari Super PONG Ten
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C010765 (1977) - 32 PONG variants
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Atari Ultra PONG
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Ultra PONG Doubles
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C011500-11 / C011512-05 (1977) - 7 Pinball/Breakout games
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Atari Video Pinball
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GENERAL INSTRUMENTS (USA)
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AY-3-8500 (-1) (1975) - Tennis, soccer, squash, practice, 2 rifle games
AY-3-8515 (-1) (1976) - Color picture encoder for the AY-3-8500
AY-3-8550 (-1) - Color picture encoder for the AY-3-8500-
Telstar (Telstar, Classic, Deluxe, Ranger, Alpha, Colormatic, Regent, Sportsman)
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Odyssey (300,2000,3000)
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Radio Shack TV Scoreboard
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Unisonic Sportsman/Tournament
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Zanussi/Seleco Play-O-Tronic
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Videomaster (Strika, Strika 2,ColourScore 2, SuperScore)
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APF TV Fun (Model 401)
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AY-3-8510 (1978) - Improved version of the AY-3-8500: Tennis, hockey, squash, jai alai; games in color
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Telstar Colortron
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AY-3-8512 (1978) - Improved version of the AY-3-8510: Tennis, hockey, squash, jai alai, skeet, target
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Telstar Marksman
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Sears Tele-Games Gunslinger II
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AY-3-8550 (-1) (1976) - Improved AY-3-8500 with horizontal player motion
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AY-3-8600 (-1) (1977) - 8 Ball & Paddle games
AY-3-8615 (-1) (1976) - Colour picture encoder for the AY-3-8600
AY-3-8650 (-1) (1976) - Advanced controls and options when used with AY-3-8600
AY-3-8650 (-1) (1976) - Advanced controls and options when used with AY-3-8600 -
AY-3-8601 (-1) (1977) - Square Off: Combat Squares, Racing Squares, Shooting Squares, 2 Jungle Games (unreleased)
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AY-3-8602 (-1) (1976) - Volleyball Plus: Volleyball, Protection, Hazard (unreleased)
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AY-3-8603 (-1) (1976) - Roadrace: Two car racing games
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AY-3-8604 (-1) (?) - Barricade (2-player Snakes game)
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AY-3-8605 (-1) (1977) - 3 submarine war games
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AY-3-8606 (-1) (1977) - 10 breakout games
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AY-3-8607 (-1) (1977) - Target shooting games
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AY-3-8610 (-1) (1977) - Improved version of the 8600 with 2 target shooting games
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Videomaster Sportsworld
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AY-3-8700 (-1) (1976) – 4 tank battle games
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Telstar Combat!
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AY-3-8710 (-1) (1976) - Tank battle game
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AY-3-8760 (-1) (1976) - 4 motor-cycle games: Skill cycle, Cycle race...
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AY-3-8765 (-1) (1976) - 4 motor-cycle games: Skill cycle, Cycle race...
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AY-3-8800 (-1) (1976) - 4 games: Black Jack, Draw Poker, Acey/Ducey and WAR
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AY-3-8888 (-1) (1976) - 2 Vegas games: Black Jack and Slot Machine
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AY-3-8889 (-1) (1976) - Tic-Tac-Toe and LEM (Lunar Landing Module)
MITSUBISHI (Japan)
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M58815P (1977) - 15 Ball & Paddle games in color
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M58816P (1977) - 15 Ball & Paddle games in color
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Nintendo Color TV Game 6 (CTG-6V)
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M58820P
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Nintendo Color TV-Game Racing 112
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M58821P
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Nintendo Color TV-Game Block Kuzushi
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MOSTEK (USA)
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MPS 7600-001 (1977) - 4 Ball & Paddle games for 2/4 players (NTSC)
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Telstar Arcade
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Colorsport VIII
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MPS 7600-002 (1977) - 4 Ball & Paddle games for 2/4 players (NTSC)
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Telstar Arcade
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MPS 7600-003 (1977) - 4 Ball & Paddle games for 2/4 players (NTSC)
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Telstar Arcade
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MPS 7600-004 (1977) - 4 Ball & Paddle games for 2/4 players (NTSC)
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Telstar Gemini
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Telstar Arcade
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MPS 7601-001 (1977) - 4 Ball & Paddle games for 2/4 players (PAL)
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Commodore TV Game 2000K
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Commodore TV Game 3000H
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MOTOROLA (Japan)
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M-588135 – clone of the Mitsubishi M58816P
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Miragama GMC-802
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NATIONAL SEMICONDUCTOR (USA)
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MM-57100N (NTSC)/MM-57105N (PAL) (1976) - 3 color Ball & Paddle games: Hockey, Tennis and Squash
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National Adversary
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Videomaster (ColourScore, VisionScore, ColourShot)
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MM-57106N (NTSC)/MM-57186N (PAL) (1977) - Tennis, Hockey, Squash, Breakout, Flipper, and Football
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Philips N30
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NEC (Japan)
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μPD770C
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Epoch System 10
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Epoch System 10 M2
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Toshiba TVG-610​
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OKI ELECTRIC (Japan)
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MSL9320
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Tomy TV-Fun 602​
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OMNETICS / UNIVERSAL RESEARCH LABS (USA)
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F4301 (1976) - 2 Ball & Paddle games and 2 car racing games
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Universal Research Labs Indy 500
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Indy 500 system (Video Action 4)
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Sears/Atari Speedway and Speedway IV
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Interton Video 2800
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MBO Tele-Ball VIII
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SIGNETICS (USA)
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CR861 (MUGS) (1977) - Several Ball & Paddle games, one or a few Tank and Helicopter games. (unreleased)
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NTL 600 (1977) - 3 Ball & Paddle games
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Sportel Mini​
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TEXAS INSTRUMENTS (USA)
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TMS-1955 (1976) - 4 Ball & Paddle variants
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TMS-1965 (1976) - 6 Ball & Paddle variants
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SN 76410N (1977) - 6 Ball & Paddle variants
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Tele-Match 3300R
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Ricochet Super Pro (model MT-4A)
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Venture Electronics Video Sports VS-5
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SN 76423N (1976) - Automatic random english, automatic serve, automatic upper/lower rebounds for Ball & Paddle games
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SN 76424N (1976) - System regulator and wall generator for color applications
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SN 76425N (1976) - System regulator, wall generator, horizontal/vertical sync generator (may be same as SN 94025N used by Magnavox)
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SN 76426N (1976) - Dual Character generator (may be same as SN 94026N used by Magnavox)
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SN 76427N (1976) - Wall and ball generator for Ball & Paddle games (may be same as SN 94027N used by Magnavox)
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SN 76428N (1976) - Hockey, Tennis and Handball game logic, and video summer (may be same as SN 94028N used by Magnavox)
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SN 76430N (1976) - Horizontal and vertical sync generated by counting-down from 3.58MHz clock, color generator, video summer (combines ball, paddle, wall, scores, etc.)
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SN 76431N (1976) - Position generator for two complex characters
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SN 76432N (1976) - Programmable ROM for three complex characters (Hockey, Tennis, Handball)
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SN 76440N (1976) - Space War game logic
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SN 76442N (1976) - Complex characters for Race Car, Rocket Ship and Universal Man
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SN 76443N (1976) - Complex characters for Flying Bird and Universal Man
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SN 76444N (1976) - Complex characters for Rocket Ship, Hockey and Tennis
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SN 76445N (1976) - Complex characters for Gunfighter and Universal Man
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SN 76446N (1976) - Complex characters for exploding rocket
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SN 76449N (1976) - Complex characters for exploding helicopter
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SN 76460N (1976) - Digital on-screen scoring generator (scores 0-20 and 'W' for winner)
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SN 76462N (1976) - Digital on-screen scoring generator (scores 0-18 only)
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SN 76477N (1976) - Programmable complex sound generator
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SN 76483N (1976) - Space War obstacles generator
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SN 76484N (1976) - Space War switching logic
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SN 76499N (1976) - 2.045MHz clock output generated from 3.58MHz crystal input, color phase generator and video summer designed to interface with TMS 1955 or equivalent (GI AY-3-8500)
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SN 94025N (612086) (1975) - Regulator, Sync and Wall Generator (Odyssey 100 and 200)
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SN 94026N (612087) (1975) - Player Generator (Odyssey 100 and 200)
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SN 94027N (612088) (1975) - Ball and Wall Generator (Odyssey 100 and 200)
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SN 94028N (612089) (1975) - Video Summer and Logic (Odyssey 100 and 200)
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SN 94029N (612090) (1975) - Scoring Generator (Odyssey 200)
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SN 94069N (612109) (1976) - Color Generator (Odyssey 500)
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SN 94092N (612108) (1976) - Score Generator (Odyssey 500)
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SN 94093N (612101) (1976) - Character Controller (Odyssey 500)
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SN 94192N (1976) - Character Generator (Odyssey 500)
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Emulating Pong
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Play in your browser
There are LOTS of places to play Java or Flash versions of Pong in your browser. Most of these are not true to the original home Pong consoles, but the variety of added options only adds to the fun factor.
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PongGame.org offers a great basic version of Pong, and several upgraded varieties as well. Be sure to check out 3D Pong.
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Atari's Arcade offers awesome upgrades to some of their classic arcade games, including Pong.
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Code inComplete offers a great version of Pong, with options to see the program at different stages during its development.
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Pong-2.com even offers an online multiplayer version.
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There are also websites that allow you to design your own browser based video games. You can find dozens of interesting Pong versions at Sploder and Scratch.
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Download a Pong emulator
Actually, Pong simulators. It is argued that an emulator is a program that emulates another program. Since early video games didn't have software, but were made from discrete electronic components (they didn't even have any memory or a processor), we can't emulate these games. We must "simulate" the hardware. So, below are some great Pong hardware simulators.
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DICE 0.9 by Adam_B is a Discrete Integrated Circuit Emulator. It is the first working simulator of gaming systems that lack any type of CPU, consisting only of discrete logic components. DICE is able to play some of the earliest arcade classics like PONG, Stunt Cycle, and Breakout.
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WinArcadia 24.6 by Amigan Software emulates AY-3-8550/8600-based Pong systems (among other things). The emulator is full of features and active, so it gets regular updates. Other common systems it emulates is the Emerson Arcadia 2001 and the Interton VC 4000 (and their many, many clones).
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Entex Gameroom Tele-Pong/Epoch Electrotennis Sim (0.10.1) by Sylvain De Chantal (aka Sly DC) simulates the Epoch Electrotennis, the very first Pong console released in Japan, and it's American clone, the Gameroom Tele-Pong.
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Ball v2.7 is a reproduction of the original Atari PONG. The downloadable file can be found at Pong-Story. PONG v2.7 is written for DOS, so it requires the DOSbox emulator.
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PEmu by Jozsef Laszlo is a simulator of the General Instrument AY-3-8500 Pong chip. The downloadable file can be found at Pong-Story. PEmu is written for DOS, so it requires the DOSbox emulator.
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Pong 6.0 is an AY-3-8500 simulator by sam. Pong 6.0 is written for DOS, so it requires the DOSbox emulator.
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DiscreteSIM 1.0 by Dan Boris is another simulator of discrete logic arcade games. Unfortunately it is unplayable, because it takes about 8 seconds to render each frame. Source code is available, should someone wish to pick up this project.​
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Building your very own Pong console
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Many of the very first Pong consoles could be mail-ordered as kits out of common electronic and radio hobbyist magazines during the mid 70s. Some of these magazines even printed plans, or detailed schematics, so that you could build your own consoles. There were options to build a new "TV Game" with discrete components, or you could purchase a Pong chip easy enough for about $10 from your local electronics store.
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With the rise in interest in retro video games, many people have taken to building their own Pong systems once again. Check out these websites for some great DIY ideas.
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Grant Searle has scanned and made available a PDF file of the 1974 5-part "Tele-Tennis" build, with bonus add-ons (scoring, sound, ball speed), from Practical Wireless, a UK publication. You can find detailed information at Grant's website here. Right-click on each part and select "save as". Unzip the first file, and WinZip (or whatever compression program you are using) will put all the parts back together, to give you a very readable PDF.
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Here are some schematics for Pong consoles from Pong-Story.com. And some scans from magazines that printed Pong schematics.
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Grant Searle has also provided a very detailed project for building a Pong console using an Arduino (Atmel ATmega328/168) processor. If you are familiar with the Arduino, or even if you're not, give this awesome project a go. Below is a video of a Pong system made using this Arduino project.
Another Arduino project with an LED matrix display.
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Or you can buy a complete LED Pong "arcade" kit here.
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PongMuseum.com offers the TV Game Construction Kit for the low, low price of $40US. Keep in mind that this unit only provides video output for PAL TVs. [scroll to bottom of page]
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Or you can buy the same kit in NTSC video format for $24.95US from Carl's Electronics in Oakland, California.
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previous page - Home Pong T-Z | next page - Video Gaming Consoles: First Generation
​Introduction | Table of Contents | Early Gaming | Home Pong | Pong Chips | Consoles | Plug and Play | Downloadable | Microconsoles | Educational | Dedicated Portable | Handheld | Mobile | Mainframe and Minicomputer | Microcomputer | Home Computer | Modern PCs | Microprocessors | Online Gaming | Arcade | Resources