The Internet's Largest List of Gaming Systems
Introduction | Table of Contents | Early Gaming | Home Pong | Pong Chips | Consoles | Plug and Play | Downloadable | Microconsoles | Educational | Dedicated Portable | Handheld | Mobile | Mainframe and Minicomputer | Microcomputer | Home Computer | Modern PCs | Microprocessors | Online Gaming | Arcade | Resources
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Systems with Downloadable Content
coming soon
Control Video Corporation (CVC), with a service called Gameline. Gameline offers downloadable games for the Atari VCS over conventional phone lines through a modem which operates from between 900 – 1200 baud. The games are stored on the 8K memory bank inside a special, $49.95 cartridge called the Master Module, which connects to the phone line. After dialing into the system via a toll-free number, the phone line is typically tied up for about a minute while retrieving a choice from the rotating roster of 30 games to be offered each month. Customers get a free subscription to Gameliner magazine, where currently available games are listed. GameLine is the first stage of a planned comprehensive online BBS type of system for the VCS including MailLine, offering text messages pecked off an onscreen keyboard with a joystick at 15 cents per 8,000 characters, sports news and scores via SportsLine, and home banking and financial management through StockLine.
Downloading of games also comes to the Intellivision via PlayCable, and Coleco also announces a partnership with AT&T to deliver games over the phone lines to the ColecoVision. Also touted is The Games Network, where players would rent a special box from their cable providers with a $20 deposit. With this equipment, an initial catalog of 20 games from various manufacturers would be available to gamers.
When the Gameline system is eventually shut down in early 1985, these three reform CVC into Quantum Computer Services. The company develops a telecommunications network package dedicated to the Commodore C64/128 computers, based on tech licensed from an already existing online entity called PlayNET. Q-Link eventually adds support for Apple computers under the AppleLink banner, and PC Link for IBM compatibles in a partnership with Tandy. An online service for IBM’s PS/1 operating system is also made by Quantum and called Promenade. In 1989, Case, Kimsey and Seriff morph QuantumLink and all its sundry services into another little online company…America Online.
http://thedoteaters.com/?bitstory=vcs2600&all=1
https://en.wikipedia.org/wiki/History_of_online_games
https://www.cnet.com/news/a-brief-history-of-downloadable-console-games/
https://en.wikipedia.org/wiki/Category:Online_gaming_services
https://en.wikipedia.org/wiki/Digital_distribution_in_video_games
https://en.wikipedia.org/wiki/Cloud_gaming
http://www.intellivisionlives.com/bluesky/hardware/playcable_tech.html
https://en.wikipedia.org/wiki/PlayCable
https://en.wikipedia.org/wiki/PlayNET
https://en.wikipedia.org/wiki/AppleLink
https://en.wikipedia.org/wiki/EWorld
previous page - Plug and Play Systems | next page - Microconsoles
Introduction | Table of Contents | Early Gaming | Home Pong | Pong Chips | Consoles | Plug and Play | Downloadable | Microconsoles | Educational | Dedicated Portable | Handheld | Mobile | Mainframe and Minicomputer | Microcomputer | Home Computer | Modern PCs | Microprocessors | Online Gaming | Arcade | Resources
